Elysian Fields – Silver Eye’s Crew

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Elvina ‘Silver Eye’ Gale

The infamous human pirate known as Silver Eye, Elvina has gained quite the reputation over her relatively short time as a pirate. Attacked by a band of roaming thieves at a young age, this young pirate vowed to become one of the strongest in Mars space – and in just a few short years – she did. By collecting a large crew of outcasts from all species, she amassed one of the strongest multi-species pirate groups around, leading to her immense infamy and respect among the other pirate clans.

Elvina and her crew tends to reside around the pirate neutral zone, Firefly. Firefly is a plorb that was originally used as a manufacturing hub, before degrading into a hive of piracy. The various clans decided to make Firefly a neutral zone, granting pirates, renegades and thugs from all factions the ability to discuss matters, trade, and generally interact without the fear of getting a plasma bolt thrown their way. The nearby asteroid fields? Not so much.

Qzard En Dee V’a’ll

Qzard is an Ursovon, shunned by his people for his rejection of their militaristic ways, who found himself alongside Elvina during her early days. Qzard instantly became her protector, body guard and adviser, leading to his current role as her first mate and HR manager. Together, they built up Elvina’s crew and reputation, and he continues to be her calming presence and a source of sound judgement.

Shu Ul’athol

Shu is not a source of sound judgement. Shu is a crazed Jallan who joined Elvina’s crew early on, and very promptly netted himself a place as her primary pilot and navigator. Unlike the calmness of most Jallan, Shu was born with a insatiable need for flying fast and flying dangerously. He quickly bought the fastest ship he could and took part in many questionably legal races. Despite this, Shu has never once crashed or even damaged a ship he’s piloted (by his own direct actions, anyway), and his immense skills proved immediately desirable to Elvina and Qzard. They just make sure not to listen to any of his non-flying plans.

Elysian Fields – Trading and Dialogue

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Tonight we bring you our first video of some actual Elysian Fields gameplay!

Whilst adventuring there are plenty of friends to find scattered throughout the cosmos (but we’ll talk more about exploration later on). They may wish to trade, have mission offers, or just want a good chat.

Once you land on a new or familiar plorb, Elysian Fields switches to a VN style dialogue and menu system. For example, the video shows off Solbreak, and talking to Inovo in particular. Even though parts of the game still need a lot of work, the core mechanics of the dialogue and trading system probably won’t change too much, even if the design gets an overhaul.

Internally, we’re using Bolt, a visual scripting tool for Unity, to make creating branching dialogue and options easy to handle, as well as handle any additional logic dialogue may cause (Transferring items, starting a mission etc). As development continues, we hope to add more dynamic sprites, and already have a system underway to handle complex animated sprites when we we’re ready to add them.

Trading

Almost everyone on Solbreak is open to trading, but as you explore the various sectors some people may be less inclined. Some people may even only be willing to buy and sell special or rare items with you, or they may even buy goods at a massive markup from the common markets, meaning that travelling to the edge of the universe might be worth the journey.

In addition, Elysian Fields will feature shifting markets, meaning that over time items may become more valuable, or there may be a sudden demand for certain products. Of course the opposite is also true. If you manage to sell 50,000 eggs in a week, the prices will drop to meet the new demand. Who needs cryptocurrency when the egg market is this volatile?

That’s all for this week, but there’s more info coming soon!

-Team Novadawn

Elysian Fields – Inovo Newstone

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Background

Inovo is a young human woman and self titled “plastic witch” (or simply “plastiwitch”) residing on the small plorb township of Solbreak, making her a somewhat outsider in the eyes of society. She is obsessed with the history of the solar system and its many artefacts, especially those made from various plastics. Why plastic? In the thousands of years since out time, plastic has become an extremely rare substance given the numerous invasions and occupations by alien species. Most plastic and plastic-like products of what can be found are arguably useless remnants from earlier times. This doesn’t stop Inovo, though, and she’s dead set on acquiring plastics and turning them into something useful, hence her title. “Plasticians”, the official title for people like her, could be considered something akin to alchemists of the past, except instead of dealing with lead and gold she deals with polypropylene and silicone (Which she also considers a kind of plastic).

History

Inovo was born on one of the capital plorbs found in the oribit of what was once Earth, and quickly gained a thirst for knowledge on the history of the solar system. Eventually, she managed to land a place on the University of Europa studying human history, and during a social gathering it’s where she met you. You soon became fast friends, but before long you both graduated and went your own ways throughout the solar system, you lingering around Jupiter while Inovo moving back solwards, eventually ending up at the burgeoning town of Solbreak. You wouldn’t see Inovo again until you finally built up your funds and bought your own plorb – Elysian Fields.

Current Life

Despite the somewhat outcast nature of plasticians, she’s made a home in Solbreak in the aptly named “Plastiwitch’s den”, a small house with the ground floor re-purposed into a workshop. As a matter of fact, the other residents of Solbreak are actually happy to have her mild eccentricity present in their otherwise mundane lives, and her bubbly cheerful attitude never fails to liven up people’s days. Her unique skills and knowledge make her the local expert when it comes to technologies and materials that aren’t normally used by the local farming populace or ship yard. This has also, inadvertently, made Inovo one of Solbreak’s de facto scientists, albeit one visited mostly by adventurers bearing weird, alien (or terrestrial) artefacts. If you find something odd in your travels, it’s best to head her up first for some insight into what it might be. In addition, she’s usually swimming in myths and rumours of things around the solar system, making her a prime source of questionable news and interesting requests.