Closed off and secretive Oleander doesn’t form meaningless attachment, knowing that in the end they’ll just get in her way. Already aware of people with abilities and her own powers, she only has one thing on her mind, taking revenge on the people who took everything from her.
This time the focus is on locations. Manchester has been one of our big talking points, but we think we’ve told you enough about the city for now, it’s time to show you other locations that will feature throughout the game. We’ll start with the more mundane.
Well, that took a bit longer to get out that we planned, but it’s finally here, a demo of some actual GAMEPLAY! That’s right, there is actually a game here. Watch the video to see it in action, and I’ll detail some more parts of it below.
With all of the work we’re doing on the website and the game, we want to delay the showcase of the battle system a little longer, so we can iron out some kinks and make it look its best. In the meantime we realised we’ve talked a lot about the setting and the gameplay, but apart from Character announcements, we haven’t talked much about the story of Atropos.
Since we’re starting to show off more of the game, now seems like a good time to start showing off UI designs, which honestly isn’t the most exciting subject, but UI design can sometimes make or break a game.
Growing up surrounded by the criminal underworld, Yuuki eventually found his way at the upper ranks of a small gang. He’s not the smartest, but when it comes to people he likely knows them better than they know themselves.
Today we’re breaking up our bi-weekly schedule, don’t worry, we’ll still be back next week, and with the next character reveal, but this weeks a little bit special. Tomorrow marks the 1 year anniversary from the beginning of project Atropos!
Alright, we’ve been holding back on showing any actual game stuff for a while, partly because we’re in super early stages, partly because we’re very busy. In fact, because we’re so busy, we can only really show you pictures for now.